founder: pborky
depends on:
software license:
hardware license:


Recorded video lectures and internet courses provide great opportunity to learn new stuff from the best minds in the field. However, such courses require great morale to get through whole course and actively learn. The purpose of this series of event is to support each other in learning and persevering till the end of the course. (see [1] [2] [3] [4] [5] [6] [7] [8])

The idea is to have a regular meetings consisting of watching selected lectures from courses, discussing the topic and even doing assignments or run projects based on the present subject matter. It is also great opportunity for supplementary lectures provided by externists or by more skilled team members.



topic status1) prerequisities sources2) interested3)
theoretical computer science, introduction to artificial intelligence done
mainframes done
computational learning theory, statistical inference planned basic probability and stats stuff (stochastic processes, distributions, estimators, estimates) pborky,Eremiell
AI planning, multiagent system, game theory planned [9] [10] [11] [12] [13] [14] [15] pborky,Eremiell
functional programming (scala, haskell, ..) planned [16] pborky,Eremiell
enterpreneurship preparation ~> ~> biiter,pborky,Eremiell,ruza
financial markets active ~> ~> biiter,pborky,JoHnY,ruza
data analysis, processing, transfer and storage planned [17] [18] Eremiell
cryptography and cryptanalysis from scratch planned highschool math [19] [20] [21] [22] [23] [24] Eremiell,pborky,ruza
C/C++ programming planned common programming constructs and paradigms [25] [26] [27] [28] [29] [30] [31] Eremiell
game development and gamification planned some kind of programming experience [32] [33] [34] [35] [36] Eremiell
formal models, higher order logic, inference planned


If you going to edit this section, see References Database for more information.

[9] ^ Jackson, M. O., Leyton-Brown, K., Shoham, Y., 2013. Game Theory. Coursera/Stanford University.
[10] ^ Wickler, G., Tate, A., 2013. Artificial Intelligence Planning. Coursera/University of Edinburgh.
[11] ^ Genesereth, M., 2013. General Game Playing. Coursera/Stanford University.
[12] ^ Thrun, S., Norvig, P., 2013. Introduction to Artificial Intelligence. Udacity.
[13] ^ Klein, D., Abbeel, P., 2013. Artificial Intelligence. edX/BerkeleyX.
[14] ^ Artificial Intelligence. LearnersTV, 2013.
[15] ^ Artificial Intelligence. LearnersTV, 2013.
[16] ^ Odersky, M., 2013. Functional Programming Principles in Scala. Coursera/EPFL.
[17] ^ J. Widom, 2013. Introduction to Databases. Stanford University.
[18] ^ B. Howe, 2013. Introduction to Data Science. Coursera/University of Washington.
[19] ^ Boneh, D., 2013. Crypto I. Coursera/Stanford Univeristy.
[20] ^ Boneh, D., 2013. Crypto II. Coursera/Stanford University.
[21] ^ Evans, D., 2012. Applied Cryptography. Udacity.
[22] ^ Applied Math. Khan Academy, 2013.
[24] ^ Rosol, I., 2012. Základní principy nesymetrické kryptografie s eliptickými křivkami. Smart Cards & Devices Forum 2012.
[26] ^ C++ Tutorial for Beginners. LearnersTV, 2013.
[29] ^ C++ Beginner Tutorials. LearnersTV, 2013.
[32] ^ Clayton, J., 2013. Online Games: Literature, New Media, and Narrative. Coursera/Vanderbilt University.
[33] ^ Werbach, K., 2013. Gamification. Coursera/University of Pennsylvania.
[34] ^ Tan, P., Begy, J., 2010. Game Design. MIT OCW.
[35] ^ McAnlis, C., Lubbers, P., Bennett, S., 2013. HTML5 Game Development. Udacity.

1) one of: planned,preparation,active,done
2) Be specific! Provide a citation, link to a subpage or a reference to specific course, not a link to multiple unrelated courses.
3) List of users or link to the Doodle.
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