Rendering photon mapping

Rendering photon mapping
photon_mappingg.jpg
founder: maxfx
depends on:
interested: maxfx
none
software license: -
hardware license: -
status: active

Photon mapping is the process of modeling the true interactions of light and energy within an environment to create truly photo-realistic lighting effects and visuals that make current shading technologies look like they are something from the 8-bit era. Nonetheless, photon mapping is very complex on a theoretical level, and deep understanding of it can only be achieved with advanced knowledge of physics, optics, mathematics, and 3D graphics.

Goals of this project

The basic idea of any system is to simulate light rays moving from a light source and calculate the intensity based on each infinitely small point on a material.A basic rendering system must therefore have the ability to generate rays, intersect rays with the scene, calculate the lighting per interaction, and perform reflection and refraction.

 
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Noncommercial-Share Alike 3.0 Unported
Recent changes RSS feed Donate Powered by PHP Valid XHTML 1.0 Valid CSS Driven by DokuWiki