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project:rendering_photon_mapping [2013/10/29 15:44] – [Goals of this project] maxfxproject:rendering_photon_mapping [2013/10/29 15:48] (current) – [Goals of this project] maxfx
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 +====== Rendering photon mapping ======
  
 +{{template>infobox|
 +name=Rendering photon mapping|
 +image=photon_mappingg.jpg|
 +sw=-|
 +hw=-|
 +founder=[[user:maxfx]]|
 +interested=[[user:maxfx]]\\ [[user:none]]|
 +status=active
 +}}
 +Photon mapping is the process of modeling the true interactions of light and energy within an environment to create truly photo-realistic lighting effects and visuals that make current shading technologies look like they are something from the 8-bit era. Nonetheless, photon mapping is very complex on a theoretical level, and deep understanding of it can only be achieved with advanced knowledge of physics, optics, mathematics, and 3D graphics.
 +===== Goals of this project =====
 +The basic idea of any system is to simulate light rays moving from a light source and calculate the intensity based on each infinitely small point on a material.A basic rendering system must therefore have the ability to generate rays, intersect rays with the scene, calculate the lighting per interaction, and perform reflection and refraction. 
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project/rendering_photon_mapping.txt · Last modified: 2013/10/29 15:48 by maxfx