====== State of the Art | Integration Communities Project ======
The level of uncoverage of higher education in the world remains at 70 %.
There were only 7.8 million full-time equivalent researchers in 2013 accounted just for 0.1% of the global population.
**It's a project about building bridges between different communities to transfer experience, possibilities, and knowledge through collaborative events and globally distributed projects.
On the other hand, it is a distributed network of laboratories for creating S+T+ARTS (Science, Technology & the Arts) startups and "civil green eco" projects in the form of global inter industrial recurring hackathons aimed at solving socially significant issues with final pitches of the results.
**
**Presentation of the project: **
* https://docs.google.com/presentation/d/1pcuHsDjA_vDErFeUZtXU9zLselAzRRmDQ5SKQ7xnlZg/edit?usp=sharing
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====== About ======
The SOTA Hackathons Series is an opportunity for developers, creators, and artists to build software-hardware-art solutions that drive social impact, with the aim of tackling the challenges related to the current general social problem topics which are not usually considered by the business environment.
Hackathons are an event where professionals, for a defined period of time, work on topics of interest that may or may not be related to their regular work
Hackathons will have a distributed form and will be organized at the same time in different cities based on a network of independent hackerspaces and makerspaces around the world.
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====== What are the topics of SOTA hackathons? ======
The theme of each hackathon is a global socially important issue that is not a priority for the business world.
Informally, a global issue is any issue (problem, risk) that adversely affects the global community and environment, possibly in a catastrophic way, including environmental issues, political crisis, social issues and economic crisis.
Solutions to global issues generally require cooperation among local communities of activists and technologists at the global level on the basis of a distributed world network of creative spaces.
* África
* Ageing
* Agriculture
* AIDS
* Atomic energy
* Children
* Decolonization
* Demining
* Democracy
* Development
* Disarmament
* Environment
* Family
* Food
* Governance
* Health
* Human rights
* Human settlements
* Humanitarian assistance (s.a. Refugees)
* International law
* Oceans / Law of the Sea (s.a. Water)
* Peace and security
* People with disabilities
* Population
* Refugees (s.a. Humanitarian Assistance)
* Terrorism
* Volunteerism
* Water (s.a. Ocean trash)
* Women
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====== What is the specialty of SOTA hackathons? ======
* The use of advanced technologies for prototyping solutions to a wide range of problems.
* Building a cross-age, cross-gender and cross-national community around hackathons.
* Presenting hackathons results online to disseminate the idea of high-tech and team-based problem solving.
* Creating an investment community or fund around hackathons to bring the best ideas and prototypes into the field.
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====== Our framing criteria were: ======
* **Low barrier to entry:** Attendees should be able to walk in, figure out what’s happening, and be able to quickly find a way to be involved (whatever their threshold for involvement).
* **Pro-amateur and pro-expert:** Attractive to attendees of different technology skills (where “different” = skill diversity — Robotics and Coding! Analyzing and Painting!) and skill levels.
* **Interactive — offline and online:** Everyone should have the opportunity to play, build, or otherwise contribute to one or more of the tech-related projects present (emphasis on everyone) without opening a laptop. (Not everyone would have a laptop with them, nor are laptops perfectly suited for social engagement or essential for all types of tech.)
* **Focused on “civic tech” in the broadest sense:** Any/all projects, tools, and tricks anchored in the social and political life of our neighbors. If nothing else, projects centered on improving, enjoying, and exploring the place we live would be something where 99% of attendees could find a piece of common ground.
===== Teams of creators from different communities =====
** //1 tipycal team of SOTA hackathons // **
* An **artist** with a strong name in the art world
have the main idea and art experience
* A **technical specialist**
put the idea into practice
* A **scientist** or a **researcher**
expand the tools and promote the scientific value
* **Student** of a technical/creative university
give a fresh look and get a new experience
* **Retired living in a nursing home**
solve the problem of the feeling of loneliness
* **Child from an orphanage**
embed in the educated community and get opportunities for self-implementation
===== Partners =====
* **Universities**
spreading of academic values
* **High-tech companies and labs**
big promotion for business and solving the problem with employees on the verge of professional burnout
* **Foundations**
implementation of the Foundation's mission
* **Non-commercial organizations**
implementation of the organization's mission
===== Places =====
In many cities across the globe, there are groups of technical enthusiasts who will unite to form Hackerspaces.
Hackerspaces or makerspaces are community-operated physical places, where people share their interest in tinkering with technology, meet and work on their projects, and learn from each other.
It is usually a place where people are free to engage in science, technology, knowledge dissemination and research.
Hackerspaces around the world will be used as places for
* preparatory networking and organizing local communities
* workshops for creating team for projects
* exhibition and video bridge halls
Each of the hackerspace halls will be physically accessible in its own city, as well as all other halls will be accessible via an online platform.
Example of Prague:
* https://brmlab.cz/
* https://bordel.paralelnipolis.cz/#/
* https://thecave.cz/
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===== Steps =====
#steps #discussion
As for the process of preparing a project, at this stage, I see it like this:
1) The phase of formation of local communities of the festival in the cities of hackerspaces
* informing local universities, business and non-profit organizations about the project
* holding a series of MeetUps
* the formation of one to four teams (scaling is possible depending on the city of the city / hackerspace / project): artist / artist, technician, scientist / researcher, students of a technical / creative university, a person from a hospice or a nursing home, a pupil of an orphanage. (On the wiki and in the presentation, everything is written in more detail)
2) The phase of creating projects
* collection of materials for prototyping from partners and sponsors of the project
* four planned all weekend workshops (+ the opportunity to work on projects in your free time) per month (a project can last up to 4 months)
3) Phase of the final exhibition and opening day
(General)
* Preparation of an online project exhibition hall (a website with a broadcast of the installation from each hackerspace participating in the project)
(In every town)
* Preparing the space for the opening of the project exhibition (the project exhibition can last from several days to weeks)
* Preparation of a series of lectures and speeches of interesting speakers (everything is recorded and remains as educational scientific pop and not only content in the media space)
* Carrying out networking and auction
* Party with DJs and light music
During these stages, the involved local film crews will work with the hackerspaces, who will film interviews with the participants, talk about the hackerspace and its culture, and also document the process of creating installations.
**Results:
**During the implementation of the project, each hackerspace should become the center of the public artistic, social and technological discourse of the city of the home by means of expansion into the local media and involvement of the blogging intsagram and tik tok community.
The community that will be formed during the project can continue to exist and implement its own projects aimed at solving the problems of social groups of participants.
Collaborations with universities and businesses can bear fruit in the form of new equipment and people who share the philosophy of open knowledge and hackerspace.
====== Message for partners ======
== Why should businesses be involved? ==
__Sociocultural impact__ (external)
* supporting the development of local culture and contemporary art
* supporting the development of interest in science and technology among the general public
* building and supporting technical and creatively advanced local communities in the country and online
__Marketing__ (external)
* is a new kind of HR (aggregation of multidisciplinary specialists).
* presenting company products
* cultural presentation
__Networking__ (external)
* inter-company industrial interactions
* new connections for new projects
__Team building__ (internal)
* the opportunity to offer project participation to employees with emotional or professional burnout
* a new experience of working together to achieve goals
== Why should businesses be involved? ==
__Marketing__
* spreading the fashion for education
* attracting new students
__Network__
* building new ties with industry and business.
* building new bridges between universities
== Why should the non-profit environment be involved? ==
__Marketing__
* raising public awareness of the problems to be solved
* attracting new volunteers
__Network Connection__
* the socialization of the supported communities
* the integration of supported communities into the technologically advanced community
====== Global Interventional Hackerspace Meet Up (SOTA) // report: (5.9.20) ======
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We had talked about the State of the Art Communities Integration Project, aimed at popularizing the os s+t+arts (open source science, technology, and art) public projects based on hackerspaces around the world in the form of interdisciplinary hackathons aimed at solving the problems of certain UN, as global tasks facing humanity, with the subsequent presentation results of local hackathons on a common video bridge with the involvement of local investors to encourage interesting ideas and community of schoolchildren/activists/students to participate in teams and further develop prototypes of those born on hackathons at a time when industry professionals return to their jobs and will not have time further play with technology until the next global hackathon.
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The meeting was attended by 10 people and three hacking facilities: Prague, Nizhny Novgorod and Novosibirsk.
* http://brmlab.cz/
* https://cadrspace.ru/
* https://vk.com/nsu_hackspace
Hackerspaces and projects were introduced.
* The concept of State of the Art Communities Integration project was introduced: https://brmlab.cz/project/sota/start
* The frequency of global meetings was determined: every two weeks.
* TODO :: Organize brainstorming over the inventory system of hackerspace equipment.