|1930 - meetup|
|2000 OpenGL a shadery|
The aim of this project is to create a Tron-like game (it's basically a multiplayer snake game), where each player is carrying GPS-enabled client device capable of Internet access (typically a smartphone) and moves around the city. Client device tracks his movement and reports it to a server. The server collects location data from all clients and distributes coordinates of other players to them. Crashing into another player's trail means game over for you. Winner is the last player, who stays alive.
There are two main types of environment: